/**
  * The different ways in which a player can move.
  *
  * @author "Brian MacCarthy";
  * @created "2007-03-04 Brian MacCarthy";
  * @revised "$Date: 2007-03-06 19:11:00 $"; 
  */

package exfist;

public class Movement
{
	/**
	 * Basic formula
	 * -play animation
	 * -update Collision box
	 * -check collisions - rectify if necessary
	 *
	 */
	private void forward()
	{
		assert false;
	}
	private void backwards()
	{
		assert false;
	}
	private void jump()
	{
		assert false;
	}
	private void duck()
	{
		assert false;
	}
	private void backflip()
	{
		assert false;
	}
	private void summersault()
	{
		assert false;
	}
}
